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AI Insights · Timothy · October 2024

Top Boxing Games in Oceania: Q3 2024 Performance Insights

Explore the performance trends of the top 5 boxing games on a unified platform in Oceania during Q3 2024, with insights on downloads, revenue, and active users.

Top Boxing Games in Oceania: Q3 2024 Performance Insights

In Q3 2024, the top boxing games on a unified platform in Oceania showcased varied performance trends in terms of downloads, revenue, and active users. These insights are derived from Sensor Tower's comprehensive data analysis.

I, The One - Fighting Games saw an impressive increase in weekly revenue, starting at around $33 and peaking at $97 in early September. Weekly downloads surged mid-quarter, reaching over 2.9K in the week of August 19, while active users increased from 5.7K in early July to 7.9K by the end of September.

Real Boxing 2 experienced a steady weekly revenue, fluctuating between $584 and $1.1K throughout the quarter. Downloads were highest in late September at 1.8K, and active users ranged from 6.8K to 7.3K, showing a slight upward trend towards the end of the quarter.

Arm Wrestling Master did not generate any revenue during this period. However, it maintained a consistent download rate, peaking at 1.7K in mid-September. Active users showed a gradual increase from 6.3K to 6.7K over the quarter.

EA SPORTS™ UFC® 2 displayed a moderate revenue trend, with figures ranging from $118 to $353. Downloads hovered around 1.1K weekly, while active users remained relatively stable, averaging around 8.8K.

Boss Fight. showed fluctuations in weekly revenue, reaching a high of $129 in mid-September. Downloads increased significantly towards the end of the quarter, peaking at 1.9K. Notably, active users rose steadily from 9.2K to 14.5K by the end of September.

For more detailed insights and data, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024